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edmaster44
Posts: 217
Joined: Mon Feb 03, 2020 2:48 pm

Posted by edmaster44 »


Changelog April 13, 2026
By FlattedFifth
Bug Fixes:
-Fixed bug that was causing Half-Outsider Intelligence, Wisdom, and Charisma paths to get Power Attack instead of Combat Casting
-Fixed bug that was causing permanent effects to linger in server memory’s copy of your character object even after a rebuild.
-Fixed bug that was causing Warlock to not get access to Epic Spell: Greater Ruin
-Fixed bug that was causing SIlence to trigger resistance and save checks when cast on party members in spite of description saying it will not.
-Fixed Warlock Buddy bug in which it was previously using its own copy-pasted versions of the original spell scripts, which is something I was unaware of and caused two problems:
1) None of the changes to invocations that I had made, such as making the darkvison in See Unseen actually work, and making it grant immunity to blindness, were being utilized by Warlock Buddy
2) Warlock Buddy was bypassing the spellhook code, which is where checks for reasons you shouldn’t be able to cast, such as being a Mageslayer, are made
Now I’ve re-written the base invocation code and the Warlock Buddy code to share the same functions and corrected some errors in the refresh rate for Flee the Scene.
-Dark Discorporation is meant to be unusable in fiend form, but was checking for the wrong spell id. I’ve corrected it.
-The code for Dark Discorporation has always made it not do damage to enemies if you were stealthed or invisible. This fact was not mentioned in the in-game description and the wiki didn’t mention damage at all. Both have been corrected.
Epic Spell Changes:
-Epic Mage Armor: Now provides DR 20/ Mithral instead of DR 10/-. Still Provides +8 Armor AC and 15% Concealment. Casting this spell removes the effects of Epic Foresight.
-Epic Foresight: Changed from +8 (non-stacking) Natural AC to +8 Deflection AC. Replaced Fast Healing 3 with Immunity to Critical Hits. Still provides Immunity to Sneak Attack. Casting this spell removes the effects of Epic Mage Armor.
-Vampiric Feast: No longer creates a shadow for each slain enemy. Instead, the total HP of everyone damaged by the spell, killed or not, is then used to heal the caster. Any HP left over is used to lure shadows to your current plane at a rate of 1 per 30 points of left over HP (rounded up). A maximum of 8 shadows can be brought forth in this way. They do not count against your summons.
-Epic Spells can now only be selected on a level in which you are leveling up a base class. This is because in future many spellcasting PrCs that currently are only for one type of caster will be expanded to include others, such as Psion, and so the only way to limit the Epic Spells to specific classes is to make them only available on base class level ups.
-Epic Spells are not available as bonus feats for any class. Only as regular epic feats.
-The following Epic Spells are available to the following classes:
Damnation = Cleric, Favoured Soul, Warlock
Entropic Husk = Druid, Shaman, Wizard, Sorcerer, Warlock
Epic Foresight = Cleric, Favoured Soul, Druid, Shaman, Warlock
Epic Gate = Cleric, Favoured Soul, Wizard, Sorcerer*
Epic Mage Armor = Wizard, Sorcerer
Greater Ruin = Cleric, Favoured Soul, Druid, Shaman, Wizard, Sorcerer, Warlock
Hellball = Druid, Shaman, Wizard, Sorcerer, Warlock
Mass Fowl = Druid, Shaman, Wizard, Sorcerer, Warlock
Mass Impalement = Psion
Mummy Dust = Cleric, Favoured Soul, Wizard, Sorcerer, Warlock*
Singularity = Psion
Vampiric Feast = Cleric, Favoured Soul, Druid, Shaman, Wizard, Sorcerer, Warlock
*(Warlocks who previously had Epic Gate will have that replaced with Mummy Dust automatically. Mummy Dust was not previously available to Warlocks)
Dark Discorporation Change:
-Changed damage type of area of effect from magical to negative for flavour. This negative damage does not heal undead. Also added an impact vfx to creatures when they’re damaged in this way.
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