Kierisen's Bootcamp!



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*Samammish
- Posts: 8
- Joined: Thu Jan 01, 1970 12:00 am
Yearning for anything to break the mind-numbing monotony of scrubbing floors, walls, and blood-stained chars/beds, Kali plans to attend.
Personally, though, she sees this as not much better than scrubbing blood and urine.
Personally, though, she sees this as not much better than scrubbing blood and urine.

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*Lucereflame
- Posts: 215
- Joined: Thu Jan 01, 1970 12:00 am
* Mercy Killer Ki'lal has gone missing so will not attend*
* Ganjeel Will Attend though he dose not seem to be happy about it having served Several years across the planes with his old Squad in the mercy killers*
*Fiora Will Attend Seeking to do her best with the training*
*Archer would make an appearance But dose not take part in the Training Choosing to Watch over the new members From atop the walls*
* Ganjeel Will Attend though he dose not seem to be happy about it having served Several years across the planes with his old Squad in the mercy killers*
*Fiora Will Attend Seeking to do her best with the training*
*Archer would make an appearance But dose not take part in the Training Choosing to Watch over the new members From atop the walls*

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*Archangel
- Posts: 111
- Joined: Thu Jan 01, 1970 12:00 am
((going to ramble a bit, feel free to break apart the post, post your PC's reaction to certain parts under quotes, or however you wish to handle it. I tried to break it up so you can easily pull out what you want and post reactions etc. Sorry for the wall, but hopefully it gets to the proper points I intend, or buries Kiera's career, which is not intended <.<))
Justice Kierisen steps out onto the walk over the drilling field on the designated morning. She had been nervous earlier, knowing that taking the initiative in this could go well for her, or ruin her career, but the nerves are all gone. Her barbed scourge is draped over the shoulder plate of her polished black armor. She looks over them all before speaking, noticing the varying attitudes, and how the vagueness of her note has caught some off guard. It has revealed much of what she was looking for in the namers of the order.
"I notice most of you are prepared for a day of drilling and grueling work, and I promise that time will come. I also note some of you do not seem to want to be here. I would expect better examples to your fellow namers in the future."
She lets that statement settle in for a moment.
"I realize things in the Cage are getting tense. The anarchs are getting bold, I know, I was attacked myself with three of you," she pauses here to meet the eyes of Ganjeel, Kali, and the guard that was with her during the bombing.
"None of us thought this would be easy, but if you do, if you think this is about sitting back and collecting a few jink to poke at some prisoners there's the door," again she pauses, pointing toward the entrance.
"It is dangerous out there but that is no excuse to give the anarchs more rope to hang us with, they already have enough. Fighting among ourselves and our allies in public, overstepping our role in Sigil. We cannot afford to even appear to prove the terrorists correct."
She looks them over again, letting her comments sink in.
"I've spoken to our Factor and she agrees that much of this is due to lax training and that is our fault, not yours. I pride myself in my discipline, but I am just as guilty in neglecting yours. I, and the other factotums will be changing that. We will give more guidance, training and leadership so that you have all the tools you need to uphold justice," Kiera stops to give them time to absorb that.
"Things are changing and that starts with all of you. We will have pride in what we do, and we will do it well. You are the future of the Red Death and we are going to give you what you need to make it a good future. That change starts today. You will remember your duty. You will show you are better than the anarchs say. Let the law-abiding people of Sigil know that you are the line that keeps the murderers and rapists, thieves and cons off the streets and away from their family."
She stops here and salutes them, standing at rigid attention. After lowering it she looks over to see if Charae or SwanSon is near and if so she motions to see if they want to say something.
If not she turns back. (if they do speak she would say the below after they are done)
"This is your first step and your first warning. Heed your duty and the tenets of Justice. You are dismissed. Your factotums will continue your training with each of their units in the coming days."
Justice Kierisen steps out onto the walk over the drilling field on the designated morning. She had been nervous earlier, knowing that taking the initiative in this could go well for her, or ruin her career, but the nerves are all gone. Her barbed scourge is draped over the shoulder plate of her polished black armor. She looks over them all before speaking, noticing the varying attitudes, and how the vagueness of her note has caught some off guard. It has revealed much of what she was looking for in the namers of the order.
"I notice most of you are prepared for a day of drilling and grueling work, and I promise that time will come. I also note some of you do not seem to want to be here. I would expect better examples to your fellow namers in the future."
She lets that statement settle in for a moment.
"I realize things in the Cage are getting tense. The anarchs are getting bold, I know, I was attacked myself with three of you," she pauses here to meet the eyes of Ganjeel, Kali, and the guard that was with her during the bombing.
"None of us thought this would be easy, but if you do, if you think this is about sitting back and collecting a few jink to poke at some prisoners there's the door," again she pauses, pointing toward the entrance.
"It is dangerous out there but that is no excuse to give the anarchs more rope to hang us with, they already have enough. Fighting among ourselves and our allies in public, overstepping our role in Sigil. We cannot afford to even appear to prove the terrorists correct."
She looks them over again, letting her comments sink in.
"I've spoken to our Factor and she agrees that much of this is due to lax training and that is our fault, not yours. I pride myself in my discipline, but I am just as guilty in neglecting yours. I, and the other factotums will be changing that. We will give more guidance, training and leadership so that you have all the tools you need to uphold justice," Kiera stops to give them time to absorb that.
"Things are changing and that starts with all of you. We will have pride in what we do, and we will do it well. You are the future of the Red Death and we are going to give you what you need to make it a good future. That change starts today. You will remember your duty. You will show you are better than the anarchs say. Let the law-abiding people of Sigil know that you are the line that keeps the murderers and rapists, thieves and cons off the streets and away from their family."
She stops here and salutes them, standing at rigid attention. After lowering it she looks over to see if Charae or SwanSon is near and if so she motions to see if they want to say something.
If not she turns back. (if they do speak she would say the below after they are done)
"This is your first step and your first warning. Heed your duty and the tenets of Justice. You are dismissed. Your factotums will continue your training with each of their units in the coming days."

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*Taurus Daggerknight
- Posts: 449
- Joined: Thu Jan 01, 1970 12:00 am
Dace remains silent during the speech, trying his best to emulate the parade stance of his comrades. His body language, however, betrays the fact that unlike many of the others gathered here, he has never been in a formal army.
Never the less, he remains attentive. Barring a somewhat sheepish look that crosses his face when the Justice talks about fighting in public, he neither says nor does anything beyond listen.
Despite being on time for the first day, Dace appears fifteen minutes late for the next session, apologizing and citing his current assignment as the reason.
Never the less, he remains attentive. Barring a somewhat sheepish look that crosses his face when the Justice talks about fighting in public, he neither says nor does anything beyond listen.
Despite being on time for the first day, Dace appears fifteen minutes late for the next session, apologizing and citing his current assignment as the reason.

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*Lucereflame
- Posts: 215
- Joined: Thu Jan 01, 1970 12:00 am
*a letter would be Sent to Justice Kierisen from Justice Archer*
Dear Justice Kierisen
With your current Boot camp in Session it has come to my idea and approved under Factor Charae that we Assign Minor Bounty Jobs to Each Group. This will Help us evaluate their skills and their commitment to their Job within The Faction, as well as give them first hand Experiance out in the field. Also we should organize actual groupings within the reqruits so we can set them up in their proper squads.
Justice Archer
((would like to know if any Dms Can Generate minor Wanted Individuals For Either forum use or Actuall In game use for minor events for some MK's. This would give us something more to do in game rather than mope around for investigation materials. and would hopefully promote Team work and unity within the Faction))
Dear Justice Kierisen
With your current Boot camp in Session it has come to my idea and approved under Factor Charae that we Assign Minor Bounty Jobs to Each Group. This will Help us evaluate their skills and their commitment to their Job within The Faction, as well as give them first hand Experiance out in the field. Also we should organize actual groupings within the reqruits so we can set them up in their proper squads.
Justice Archer
((would like to know if any Dms Can Generate minor Wanted Individuals For Either forum use or Actuall In game use for minor events for some MK's. This would give us something more to do in game rather than mope around for investigation materials. and would hopefully promote Team work and unity within the Faction))

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*Archangel
- Posts: 111
- Joined: Thu Jan 01, 1970 12:00 am
Kiera reads the report and pens a quick note back.
wrote:Justice Archer,
That's a great idea, on both accounts, and I'm glad that the Factor has approved it. There are a few new namers that should be divide among us for more personalized training and guidance. I am currently working on some guidelines, which can be adopted, and adapted by the other Justices, and should have a relatively early copy out soon.
Justice Kierisen.

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*Archangel
- Posts: 111
- Joined: Thu Jan 01, 1970 12:00 am
All of the Justices in the order, and Factor Charae, are handed a newly printed copy of the first section of Kierisen's proposed Field Manual. There is a note attached to each copy.
A copy is distributed for study purposes to her own squad which includes Namer Roza currently assigned.
A copy is distributed for study purposes to her own squad which includes Namer Roza currently assigned.
wrote:My fellow Justices, and Factor Charae,
Here is my proposed training manual for the Namers that have come to us from the initial training camp. It is the first draft of the first section, and of course is open to your adapting to your own units as you see fit. It is the guide I will use to train my squad with, and as the Factor has agreed, recent issues within the order are likely due to inconsistency in training. As a team we can correct this, so please share your thoughts on the enclosed.
Justice Kierisen.

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*Taurus Daggerknight
- Posts: 449
- Joined: Thu Jan 01, 1970 12:00 am
Dace addresses the others as instructed.
"All right, so, first the obvious; do not underestimate them. I'm not just talking about their martial prowess- which is considerable- nor their equipment, which too is often pretty good. Their most dangerous skill is to get into peoples heads. They can possess a victim regardless of how many wards you have up- with the exception of the Cerelian Sign. That is the only ward that will keep them out on its own. Otherwise, its your will against the enemy, so don't go charging into a formation because your friend spent half an hour warding you.
Even if you are warded, It's advisable to stick with a companion in the fray. I don't necessarily mean a formation, but in a battle you need to be ready to pull a companion out immediately if they go down, because that's when one's most vulnerable to the possession attempts. Almost as soon as someone is knocked unconscious or dazed real bad, they try to get in, so don't give them that chance.
These things have also demonstrated a preference for victims in the past; they like taking spell wielders in particular, though that doesn't mean they won't settle for anyone else. The only targets they do certainly reject are the undead, constructs and other beings from the Far Realm.
How can you tell if someone is possessed? Well... you can't. Early on in the war, it was thought that the Cerelian Sign would rebuke anyone who was possessed, but that only worked on some folk. The possessed company in the Lady's Ward barely even flinches when exposed to it- maybe its because of their physical training letting them tolerate pain, or the fact that they've been possessed for so long or something else.
Some who've been possessed for a long time turn into those glowing green things, but then there are those that look like us. Case in point; the Sign is NOT a Turn incantation. It keeps them out of your skull and makes the weaker ones quake in their boots a bit, but the rest is up to you. Also, be ware of the fact that these things specialize in infiltration and deception. They can put on a convincing act, and may try to pull rank and order you as a member of the Red Death. Before going in, be clear on who is a part of this operation and who isn't, lest they sow confusion and misdirection.
If you have psionic talents, be extremely careful. The Hive Mind will try to mess with you if and when it becomes aware of your talent, and will be able to track you plenty easily.
Now, as for the good news; these things die just like anyone else with a body. Stab them and they go down. They are also not especially resistant to magic, though the more powerful ones may be able to withstand certain assaults. I do not recall them being outright immune to any energy. They are especially susceptible to any form of magic drawn from nature. Just being around powerful druidic artifacts makes them scream like heck.
With that established, there's some things to keep in mind about the ones in the Lady's Ward camp. Number one; there is a particularly high number of spell slingers in the camp, so be ready for that. Second; as you guessed, the ones wearing our Orders armor came packing some premium equipment. Excellent quality armor and weapons, meaning this will be a harder fight than what we had at the Gatehouse, if any of you were there.
Final tip; don't stare at them too hard. Aside form the fact that you don't want to establish a clean enough link for them to try getting into your skull, looking too closely at anything from the Far Realms can make you sick at best, feel like your head's about to implode at worst."
He looks over to Kiriesen. "That's about what I recall, Justice."
"All right, so, first the obvious; do not underestimate them. I'm not just talking about their martial prowess- which is considerable- nor their equipment, which too is often pretty good. Their most dangerous skill is to get into peoples heads. They can possess a victim regardless of how many wards you have up- with the exception of the Cerelian Sign. That is the only ward that will keep them out on its own. Otherwise, its your will against the enemy, so don't go charging into a formation because your friend spent half an hour warding you.
Even if you are warded, It's advisable to stick with a companion in the fray. I don't necessarily mean a formation, but in a battle you need to be ready to pull a companion out immediately if they go down, because that's when one's most vulnerable to the possession attempts. Almost as soon as someone is knocked unconscious or dazed real bad, they try to get in, so don't give them that chance.
These things have also demonstrated a preference for victims in the past; they like taking spell wielders in particular, though that doesn't mean they won't settle for anyone else. The only targets they do certainly reject are the undead, constructs and other beings from the Far Realm.
How can you tell if someone is possessed? Well... you can't. Early on in the war, it was thought that the Cerelian Sign would rebuke anyone who was possessed, but that only worked on some folk. The possessed company in the Lady's Ward barely even flinches when exposed to it- maybe its because of their physical training letting them tolerate pain, or the fact that they've been possessed for so long or something else.
Some who've been possessed for a long time turn into those glowing green things, but then there are those that look like us. Case in point; the Sign is NOT a Turn incantation. It keeps them out of your skull and makes the weaker ones quake in their boots a bit, but the rest is up to you. Also, be ware of the fact that these things specialize in infiltration and deception. They can put on a convincing act, and may try to pull rank and order you as a member of the Red Death. Before going in, be clear on who is a part of this operation and who isn't, lest they sow confusion and misdirection.
If you have psionic talents, be extremely careful. The Hive Mind will try to mess with you if and when it becomes aware of your talent, and will be able to track you plenty easily.
Now, as for the good news; these things die just like anyone else with a body. Stab them and they go down. They are also not especially resistant to magic, though the more powerful ones may be able to withstand certain assaults. I do not recall them being outright immune to any energy. They are especially susceptible to any form of magic drawn from nature. Just being around powerful druidic artifacts makes them scream like heck.
With that established, there's some things to keep in mind about the ones in the Lady's Ward camp. Number one; there is a particularly high number of spell slingers in the camp, so be ready for that. Second; as you guessed, the ones wearing our Orders armor came packing some premium equipment. Excellent quality armor and weapons, meaning this will be a harder fight than what we had at the Gatehouse, if any of you were there.
Final tip; don't stare at them too hard. Aside form the fact that you don't want to establish a clean enough link for them to try getting into your skull, looking too closely at anything from the Far Realms can make you sick at best, feel like your head's about to implode at worst."
He looks over to Kiriesen. "That's about what I recall, Justice."
