New Crafting/enchanting System
Posted: Thu Jun 15, 2017 12:00 am
Since it was the most popular, my next project is going to be redoing the crafting system. Right now, we use a variation of the default NWN2 crafting system, which is rather. . limiting in scope.
Instead, I'd like to make a more flexible points-based system, which will really open up the possibilities for new and interesting items. The new system will cover crafting (and enchanting) weapons, armor, wondrous items, ammunition, and alchemy. I do not intend to change scrolls or wands at this time.
In the interests of getting the conversation started, I'd like to throw out a few of my initial thoughts:

Instead, I'd like to make a more flexible points-based system, which will really open up the possibilities for new and interesting items. The new system will cover crafting (and enchanting) weapons, armor, wondrous items, ammunition, and alchemy. I do not intend to change scrolls or wands at this time.
In the interests of getting the conversation started, I'd like to throw out a few of my initial thoughts:
- Points-based crafting - Instead of arbitrarily limiting by number of properties, every item property will have a point value (10, 20, 30). Items will have a maximum number of points they can take (say, 100).
- No more 3-property limit - see above
- More Enchanting Options - since every ability has a point value, we will be able to add lots more options for enchanting. For instance, variations on on-hit weapon enchantments with different DC's and percentage values.
- GUI-based crafting - Crafting will be handled by a custom GUI instead of conversation based
- No more recipe items - Free the inventory! I'd like to get away from inventory clutter. No more recipe items (except maybe informational?). Alternate storage options for crafting materials may also be made available.
- Crafting feats WILL remain the same - with the possible exception of the Skill focus feats for special metals.
- Essences will still be used - Essences will still be used as part of crafting, but they might be expanded.
- Gems will still be used - Gems will still be part of crafting, but their uses may be changed, and new gems may be added.
