about overrides

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*rule-of-three
Posts: 4
Joined: Thu Jan 01, 1970 12:00 am

Posted by *rule-of-three »


I am one of the players of Skullport Server and it uses overrides and I am not afraid to delete them.
But that causes one problem.
When I making a new character there is huge list of new races, classes, spells, feats, etc.
Overrides is disableb from this server ok.. the problem is I see these new things when making character or level uping but I am not sure which one from list is from skullport's overrides and which one is from original NWN2 installation.
So what do I do?
Do I temporally move/delete overrides to somewhere always I playig City of Doors and not playing Skullport?

BTW: Skullport's overrides gives much more planar options to do characters like you can make a Githzerai or Githzeanki but some races causes few issues like they have no dying animation so they just stand like the're alive when they are dead or do not have animation to bows so they just throws arrows..
*Raneguin
Posts: 92
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Raneguin »


Yeah, putting the overrides into a temp folder outside the override folder when you come play on other servers is really the only way to clearly see what is your skullport server's stuff, and what isn't.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Yup, you can alternatively rename your skullport override folder to like say... "override (skullport)" and start game, it'll create new override folder that is clean... and when you're playing on Skullport, then rename the other folder to "override (scod)" and "override (skullport)" to "override".


On case of custom content, we're taking careful steps on the early beta when it comes to extra classes/races or other such things, as they are bound to cause easily certain troubles, and also the less content to check at the easier to find possible reasons/causes for lag or crashes ;)
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Also, the new override prevention of obsidian should fix this problem, problem is that like everything obsidian it appears a bit buggy... we will work on improving it as much as we can to prevent such issues, but in the end the easiest is just keeping two seperate dirs (I know I've had to when playing on several servers before heh)
*rule-of-three
Posts: 4
Joined: Thu Jan 01, 1970 12:00 am

Posted by *rule-of-three »


I tried to but overides to temp.. but that cause very bad problems.. like all characters skin is white by default ect. So there is some other files that must be removed.
*Raneguin
Posts: 92
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Raneguin »


No, that's how the server is set up. They opened the pallette, so we have a plethora of colours to choose from. You could be purple OR mauve!
*pelhikano
Posts: 197
Joined: Thu Jan 01, 1970 12:00 am

Posted by *pelhikano »


Yup, its intentional. This is the extended palette mod.
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