The Object: To close in a gap on a 1d100 while not losing markers. The last person to set the lowest "trip" wins.
Needed to play:
1d100
Rules:
1) Each player starts with three markers. The markers are usually coin (jink).
2) The first player rolls for the "trip", which is set to denote the lowest number currently in a gap.
3) To the right, the next player sets the "trap" by rolling the 1d100. If the number is higher than the "trip", that sets the "trips and traps" into play. Note: If the person rolls lower than the first "trip" that becomes the new "trip" (the player does not lose markers for lowering the trip). If this should happen the next player rolls to set the trap, and so on until the trap is actually set.
4) The players continue in a counter clockwise motion (to the right) rolling lower and lower for the trip or the trap, or higher...in which case any roll above the "trap" is considered losing a marker, or being "trapped".
GOAL: The last person to roll the lowest trap between the gap of the trip and the trap wins if all other players lose their markers and that player hasn't. The person setting the last trap to the lowest IF the person has one coin left and can trap another player, gets their marker back.
EXAMPLE: Marek, Sara and Raz are playing a game of Trips and Traps.
Marek starts by rolling a 22 (Trip).
Sara (on his right) rolls a 20 (Lowers the trip)
Raz (on her right) rolls a 56 (Sets the trap creating the gap at 20 above to 56 playable)
Marek rolls a (12 lowers the trip creating the gap for play between 12 and 56 instead of the previous 20-56) *does not lose a marker*
Sara rolls a 63 (Gets trapped and loses a marker) *Two markers left*
Raz rolls a 72 (Gets trapped and loses a marker) *Two markers left*
Marek rolls an 83 (Gets trapped and loses a marker) *Two markers left*
Sara rolls a 43 (Lowers the trap to gap between 12 and 43) *now lowest trap*
Raz rolls a 10 (Lowers the trip to create the playable gap from 10 and 43) *does not lose another marker for lowering the trip*
Marek rolls a 99 (Gets trapped and loses a marker) *Has one marker left*
Sara rolls a 32 (Lowers the trap creating a gap between 10 and 32)
Raz rolls a 43 (Gets trapped and loses a marker) *Has one marker left*
Marek rolls a 48 (Gets trapped and loses a marker) *OUT OF THE GAME*
Sara rolls a 3 (Lowers the trip creating a gap from 3 to 32)
Raz rolls a 12 (Lowers the trap creating a gap from 3 to 12)
Sara rolls a 14 (Gets trapped and loses a marker, ALSO Raz gets a marker back) *Has one marker left*
Raz rolls a 48 (Gets trapped by his own trap and loses a marker) *Has one marker left*
Sara rolls a 48 (Gets trapped and loses)
(This game is being refined and put into testing, but was created as a friendly little RP bit of fun. Hope it catches on and people have fun with it. If you have other games you might be able to add in, please do!)
Creator: Publilius_Syrus
Participants and Designers for play: Wolfsbane, TheCaptiveAngel
New Game: Trips and Traps


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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
This game reguires two players, and it is completely new and original game called: Hells
As you know there are nine layers of hell, these layers are known as:
1 - Avernus,
2 - Dis,
3 - Minauros,
4 - Phlegethos,
5 - Stygia,
6 - Malbolge,
7 - Maladomini,
8 - Cania, and
9 - Nessus.
One of the two players decides on a set of four hells, the player may pick up the same layer multiple times, but may not change them once the game begins. If the opponent guesses a hell correctly, it must be reported as either Devil or Demon. Devil if a layer was guessed correctly and in right order, and Demon if layer was correct but not in correct order. If the guesser was completly wrong with the guess, it is reported that no Devils or Demons were found.
The other player has nine guesses to find out what are those four hells. With each guess, he can name four hells of his own choosing. If he can guess the right hells with nine guesses or less, he will win the game. If he cannot, he will loose the game.
Bets can be made when playing this game.
:P
As you know there are nine layers of hell, these layers are known as:
1 - Avernus,
2 - Dis,
3 - Minauros,
4 - Phlegethos,
5 - Stygia,
6 - Malbolge,
7 - Maladomini,
8 - Cania, and
9 - Nessus.
One of the two players decides on a set of four hells, the player may pick up the same layer multiple times, but may not change them once the game begins. If the opponent guesses a hell correctly, it must be reported as either Devil or Demon. Devil if a layer was guessed correctly and in right order, and Demon if layer was correct but not in correct order. If the guesser was completly wrong with the guess, it is reported that no Devils or Demons were found.
The other player has nine guesses to find out what are those four hells. With each guess, he can name four hells of his own choosing. If he can guess the right hells with nine guesses or less, he will win the game. If he cannot, he will loose the game.
Bets can be made when playing this game.
:P
