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1475 things Mr.Welch can no longer do in an RPG
Posted: Fri Sep 25, 2009 12:00 am
by *Spiegel1
http://theglen.livejournal.com/16735.html Pick your favorites or ones you think match your characters, if you want specify which one of them fits your character.
1475 things Mr.Welch can no longer do in an RPG
Posted: Fri Sep 25, 2009 12:00 am
by *Pashan01
ooh those are good :) *goes to pick some 1300 out for hers*
1475 things Mr.Welch can no longer do in an RPG
Posted: Mon Sep 28, 2009 12:00 am
by *Lost and not Found
Those just feel way too familiar...
Anyways, my favourite:
68. Bring him back intact includes redundant organs.
Though, the word "redundant" deserves a bit of scrutiny when it comes down to the meaning of the word.
1475 things Mr.Welch can no longer do in an RPG
Posted: Tue Dec 22, 2009 12:00 am
by *Spiegel1
*bump* For those who havent seen this feel free to post your favorites.
1475 things Mr.Welch can no longer do in an RPG
Posted: Tue Dec 22, 2009 12:00 am
by *Product of Void
shiv -27,65,80,150,162
nenir-63,57,144
though from PNP they forgot some of my favorites.
1. Dwarf tossing is not allowed
2. Dwarves in sharp armor can not hold a chain and become dwarven maces for the half-gaint.
3. Any dwarf P.o.V. has to have a minimum of 12 intelligence.
4. A building on fire is not time to loot.
5. A torch to the groan Is NOT how to deal with the wounded torture victim.
6. P.o.V. must leave the tavern FIRST after the tab has been paid.
7. No hiring "Torch bearers" to help find traps.