i'd like animations too!Aidelynn,Sep 7 2009 wrote: A couple of other things:
2) KEMO sitting
KEMO custom chairs are quite nice. It almost looks like they are partially implemented already, but the only sitting position is the default. Sitting on chairs in Sigil is odd somehow. It is like you have to quick twice. KEMO would give your character a few more posture options, which are quite nice.
My only caution with them is that if you try to sit with a DM-possessed character, you will likely end up "unable to move due to status effect", which is awfully annoying. Of course, animating DM-controlled NPCs with the PC tool is a pain, too, so... (Unpossess--> Right-click avatar--> open PC tool--> Right Click NPC--> select emote--> re-possess NPC... :wacko: Grr!)
3) KEMO Animations
These animations are a really nice addition. I especially love the "stand with arms folded" option, but there are a number of nice animations. You can disable the "adult" animations pretty easily with the GUI update.
Wish list for the things you'd want to see in game

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*Meow
- Posts: 11
- Joined: Thu Jan 01, 1970 12:00 am

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
Player Race of Humanoid Rabbits: http://cdn.wolfire.com/blog/sfsketch/ra ... d-hawk.jpg
I saw that pick and I started wanting to make one.
I saw that pick and I started wanting to make one.


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*Aidelynn
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
You shall have your wish! Starting in about 5 minutes!Lost and not Found,Sep 7 2009 wrote: More Deri! I got tons of scrolls that migth interest her, and that she has some jink that might interest me, or so I hear. :P
Hehe, well, if I had that sort of time, Deri would have a BoH just filled with books! ;)wrote:I survived with strength 8 ;-) and my character is a part-merchant... granted I have loads of time in my hands...


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*Fell Star
- Posts: 61
- Joined: Thu Jan 01, 1970 12:00 am
I haven't even been playing for a week, but I already love the level of roleplay here and the dedication that the staff have to crafting and polishing up the server. It's pretty dang spiffy for a Beta!
Here are a few suggestions, though they aren't urgent or necessary by any means:
1) Multiple spawn point options when leaving the OOC room. It would be wonderful to be able to spawn at your last saved location after a server reset; I have seen this implemented on other NWN2 servers.
Additionally, (and this may already exist, so correct me if I am wrong) it would be nice for guilded characters to have the option to spawn in their guild hall when leaving the OOC room. I assume you can simply bind a guild object (like a key to the guild rooms) with the trigger to open a special option in the OOC room portal conversation.
And for the really ambitious, Sigil being a place of portals, it might be neat to have a few areas that are only accessible by completing an extensive series of quests that culminate in the reward of an item--that item being the key to a special pocket plane. For "special portal keys" like that, you could also add the OOC room spawn point option.
In general, it makes getting back into RP easier after a server crash, etc., and helps reduce on the transitioning that players may need to do.
2) An in-game player locator tool. Many servers have this to some degree; some are extremely specific in the information that they provide while others are not. I personally like the one used in the "Dragoncoast: Shores of Haldun" server.
It is scripted so that you shift + right click your character, then have an option to search for players. When you place a search, it populates your log with something like this:
There is a large group in Haldun: City Gates.
There is a small group in Wyvern's Shore.
There is a small group in The Maze.
There is a wanderer in New Haven Commons.
There is a wanderer in Haldun: Noble District.
So as shown above, it lists the locations of players in order and terms of group size. No specific names are given, and you also have an option in-game to toggle anonymity on or off. When anonymity is on, the search function won't report your location to other players.
3) A forum player locator tool. This shares the same purpose as what is shown above, only, it's a tool that you can use without having to start up NWN2. Basically, it's a webpage that reports which players are logged in (including DMs and Admins) and who they are logged in as. It also reports the locations that character in-game are presently occupying (with the exception of anyone who has anonymity toggled on). Here is a live (edit: well, was live, it's just a screenshot in this form) example from the www.dragoncoast.org forums:

It's clean and simple, but also nice for people to check at a glance. I'm not sure if this code system is publicly available, but Senalaya manages the website and he's a pretty amazing and generous guy, so you could probably shoot him a message about it through those forums.
Serious kudos to the staff and all that you do. =)
Here are a few suggestions, though they aren't urgent or necessary by any means:
1) Multiple spawn point options when leaving the OOC room. It would be wonderful to be able to spawn at your last saved location after a server reset; I have seen this implemented on other NWN2 servers.
Additionally, (and this may already exist, so correct me if I am wrong) it would be nice for guilded characters to have the option to spawn in their guild hall when leaving the OOC room. I assume you can simply bind a guild object (like a key to the guild rooms) with the trigger to open a special option in the OOC room portal conversation.
And for the really ambitious, Sigil being a place of portals, it might be neat to have a few areas that are only accessible by completing an extensive series of quests that culminate in the reward of an item--that item being the key to a special pocket plane. For "special portal keys" like that, you could also add the OOC room spawn point option.
In general, it makes getting back into RP easier after a server crash, etc., and helps reduce on the transitioning that players may need to do.
2) An in-game player locator tool. Many servers have this to some degree; some are extremely specific in the information that they provide while others are not. I personally like the one used in the "Dragoncoast: Shores of Haldun" server.
It is scripted so that you shift + right click your character, then have an option to search for players. When you place a search, it populates your log with something like this:
There is a large group in Haldun: City Gates.
There is a small group in Wyvern's Shore.
There is a small group in The Maze.
There is a wanderer in New Haven Commons.
There is a wanderer in Haldun: Noble District.
So as shown above, it lists the locations of players in order and terms of group size. No specific names are given, and you also have an option in-game to toggle anonymity on or off. When anonymity is on, the search function won't report your location to other players.
3) A forum player locator tool. This shares the same purpose as what is shown above, only, it's a tool that you can use without having to start up NWN2. Basically, it's a webpage that reports which players are logged in (including DMs and Admins) and who they are logged in as. It also reports the locations that character in-game are presently occupying (with the exception of anyone who has anonymity toggled on). Here is a live (edit: well, was live, it's just a screenshot in this form) example from the www.dragoncoast.org forums:

It's clean and simple, but also nice for people to check at a glance. I'm not sure if this code system is publicly available, but Senalaya manages the website and he's a pretty amazing and generous guy, so you could probably shoot him a message about it through those forums.
Serious kudos to the staff and all that you do. =)

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*Meow
- Posts: 11
- Joined: Thu Jan 01, 1970 12:00 am

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*Mabus
- Posts: 312
- Joined: Thu Jan 01, 1970 12:00 am
I'd like to see all the crafting materials implemented so we can make magical gear (wonderous, etc.).
I'd like to see Undersigil greatly explanded. Not necessarily downward, but over a much, much larger area. Multiple entrances/exits in various wards, etc.
A few more dedicated DMs for some fun, fun, fun! :D At all hours. I'd gladly volunteer but I don't know the NWN2 DM controls too well.
I'd like to see Undersigil greatly explanded. Not necessarily downward, but over a much, much larger area. Multiple entrances/exits in various wards, etc.
A few more dedicated DMs for some fun, fun, fun! :D At all hours. I'd gladly volunteer but I don't know the NWN2 DM controls too well.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
That's currently under work and rather high priority in the list.wrote:I'd like to see all the crafting materials implemented so we can make magical gear (wonderous, etc.).
I actually have made 3 more areas there so far, but I need to take time to make some spawns / more areas between them (since they're kinda "special locations" which would be odd to have right next to each other)wrote:I'd like to see Undersigil greatly explanded. Not necessarily downward, but over a much, much larger area. Multiple entrances/exits in various wards, etc.
Few more of these are planned, and hopefully promoted soonish. Since admittably I for one in the staff haven't felt overly much like administrating/making events after first building loads of areas to play in myself ;Pwrote:A few more dedicated DMs for some fun, fun, fun! At all hours. I'd gladly volunteer but I don't know the NWN2 DM controls too well.
Rather easy to do, I'll see to it soonish.wrote:Walkable beds.
And not ignoring you Fell Star ;-) just going to discuss with other staff members first of those.

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*Raneguin
- Posts: 92
- Joined: Thu Jan 01, 1970 12:00 am
I'm with Fell on his/her points. I actually tried that server out for a few days until ScOD hit beta. They had some good features there. I know from NWN it's handy to know who's online, especially if you have multiple characters. Saves from logging on as one, then switching right away.
Although I find the feature of knowing where people are to be a LITTLE too metagame for me... but then I think that when a player sends me a tell saying that "If Nastasia is looking for so and so, someone would have seen him/her/it/toaster headading thisway/thatway/toaster." But it is a little more icish if they "asked NPC's".
Although I find the feature of knowing where people are to be a LITTLE too metagame for me... but then I think that when a player sends me a tell saying that "If Nastasia is looking for so and so, someone would have seen him/her/it/toaster headading thisway/thatway/toaster." But it is a little more icish if they "asked NPC's".
