Wish list for the things you'd want to see in game

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
would probably need a second appearance changer to just do VFX. Possible, and ugly. Kinda like I did a head changer or wing changer at one time kinda fun.

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*Nakaru-nigousan
- Posts: 30
- Joined: Thu Jan 01, 1970 12:00 am
http://en.wikipedia.org/wiki/List_of_Pl ... ar_dragons
I think some of these would be pretty cool to see in game. Not constantly, mind you, but as DM quests or something. I know the limits of customizing monsters, but... hey. ;P
-NN
I think some of these would be pretty cool to see in game. Not constantly, mind you, but as DM quests or something. I know the limits of customizing monsters, but... hey. ;P
-NN

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
That convenient rest area removed from the Abyss.
It is just unfair.
It is just unfair.


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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
I know that. <_<
Oh, wait a moment...
*Decides to relocate to the resting area, demanding a fee for it's use.* :rolleyes:
Oh, wait a moment...
*Decides to relocate to the resting area, demanding a fee for it's use.* :rolleyes:

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
move the waypoint away from the tavern when entering Sigil. I keep seeing a big brown square when I log IG. then again could just rotate it say 180.

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*Dedic8ed
- Posts: 112
- Joined: Thu Jan 01, 1970 12:00 am
Agree wholeheartedly.
Or if the tavern already has a walkmesh cutter all the way around it, simply turn it back into a placeable, thus making it so that the camera view can't be set behind it would work as well, without forcing any new walkmeshes to be cut...
Or if the tavern already has a walkmesh cutter all the way around it, simply turn it back into a placeable, thus making it so that the camera view can't be set behind it would work as well, without forcing any new walkmeshes to be cut...

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
Product of Void, if you are referring to the black leather armor seen in here: http://nwvault.ign.com/fms/Image.php?id=101247
It is one of the basic NWN2 leather armor models.
I've not come accross the said armor in the appearance changer.
But you can find the version without the belt and dagger under the leather armors.
Perhaps it is possible to get that dagger through the armor part options. A big perhaps.
It is one of the basic NWN2 leather armor models.
I've not come accross the said armor in the appearance changer.
But you can find the version without the belt and dagger under the leather armors.
Perhaps it is possible to get that dagger through the armor part options. A big perhaps.

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*Theban Soldier
- Posts: 63
- Joined: Thu Jan 01, 1970 12:00 am
That dagger is a belt model, not part of the armor.
I have noticed that the appearance changer does not add/modify belts, and that belts don't generally show on the armor models.
I have noticed that the appearance changer does not add/modify belts, and that belts don't generally show on the armor models.

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*cryptc
- Posts: 866
- Joined: Thu Jan 01, 1970 12:00 am
Bugsidian apparantly messed up belts badly (as far as I can read from comments in the appearance changer... well the comments that aren't in french anyways)
So unless anyone feels like they can fix/improve the appearance changer, not much I can do about it I'm afraid
So unless anyone feels like they can fix/improve the appearance changer, not much I can do about it I'm afraid
