Wish list for the things you'd want to see in game

Post Reply
*Mabus
Posts: 312
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mabus »


cryptc,Oct 30 2009 wrote: And I understand why you ask for DM assigned to each factol :) your doomguard post didn't go unnoticed, we're just a bit unsure how to deal with those kinds of requests yet... and until DM group is in agreement on some sort of system, it will be a bit random... sorry about that...
I didn't state this idea as a plea for an answer to that post, but it did come out of the ideas I've had of where I want to take him. :P

I just think overall it'd be a very good think RPingly as it would give a single person a specific area to specialize in, instead of having to answer multiple quests/plots which don't have anything to do with each other, or which may be conflicting.

And it's good to hear there are plans for those places. :)
*[<3]
Posts: 177
Joined: Thu Jan 01, 1970 12:00 am

Posted by *[<3] »


Faction DMs would be truely awesome, agreed. :)
*plow
Posts: 24
Joined: Thu Jan 01, 1970 12:00 am

Posted by *plow »


Some special Dwarven waraxes

dunno what kind of magic or what on it... exist good longswords
*Starfang
Posts: 5
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Starfang »


From custom content that i have seen for nwn2 are the
kemo custom animations an absolute favorite

http://nwvault.ign.com/View.php?view=NW ... ail&id=257

and the editable character descriptions
http://nwvault.ign.com/View.php?view=NW ... ail&id=116
*Aidelynn
Posts: 57
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Aidelynn »


I second both of these!

Except...it's more like a third, because they're mentioned earlier in this thread! :lol:

Also, these coats of arms are pretty cool...

http://nwvault.ign.com/View.php?view=NW ... tail&id=80

And these might be cool additions to the Beastlands...

http://nwvault.ign.com/View.php?view=NW ... ail&id=423
*Silmalia
Posts: 11
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Silmalia »


If I may add another request to the list, a 'toggled rooted' option in PC Tools would be useful so that you don't get accidentally bumped out of a chair any time someone walks nearby (or you don't accidentally click and send your character flying across the room while typing -- think touchpad on a laptop).

[Edit: Snipped part that was reply to a different thread entirely to put it in the right place.]
*harshmallow
Posts: 3
Joined: Thu Jan 01, 1970 12:00 am

Posted by *harshmallow »


Although you guys have been astonishingly quick about addressing the character deletion thread, it would be nice to have an option to do that in game. :lol:
*LittleMissWonderful
Posts: 64
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LittleMissWonderful »


in NWN1, yes. But the script that we have is for NWN2.
If you do find an appearance changer that works like the one in NWN1 like how you stated, but is built for NWN2, I'd love to see it, 'cuz I know exactly how annoying piecing together outfits can be.
I loves my outfits afterall.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


Boot to the head

Master quan leap designed these boots to help his students follow the path of a true martial artist. Though paling to his own true talent it did help those accomplish what he wished, until he showed them the TRUE boot to the head.

restricted classes monk
restricted alignment Lawful
bonus feat circle kick
+1 ac bonus
*Mabus
Posts: 312
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mabus »


The Doomguard are crafters of weapons. And so I'd like to see blacksmithing tables placed in the armory, along with a vendor that would sell recipes specifically targeting "entropy"-based upgrades, like acid and fire, or other upgrades that'd interest a Sinker. I'd also like to see special weapons that only Doomguard can produce, specifically catering to destruction and entropy (Although I'm sure that wouldn't happen :P ).


Oh! I'd also like to see some options added to the gear-editing mirrors (and the NPC in the starting room):

1) I'd like to see an option when editing individual armor parts to copy the look/colors from the opposite side, so you don't have to go searching out for the part and colors twice for both shoulders, etc.

2) I'd like it so that when you open the color editing bars that they retain the same color configurations as the last used colors so I don't have to fiddle with the bars like 50 times. It'd be easier to just go through the armor parts editing the colors by jumping in, and simply clicking the button to change the color, and jumping out (much like how you can do it so quickly if your armor colors are all black). ...or SOME way to speed up the process.

3) Maybe a way to "save" your armor setup (look/colors) so that when you're upgrading your armor but wish to keep the same look you can just add the setup to the new armor in one easy step?



Right now the process is so clunky and takes forever.
Post Reply