Palemaster

*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Turning is pretty useless unless you have mainly levels in classes that give turning I believe (correct me if I'm wrong)

Doomguide can be picked for any deity on SCoD, but going with a death god for the rp seems prudent
*DarkLeaf
Posts: 51
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DarkLeaf »


Well, I would think that taking the Pale Master and the DoomGuide classes would be directly conflicting with eachother... RP wise that is... Not sure if it can even be done.

If you are looking for a power build then take a look at what you want the PM for. I would not take it for the summons. Frankly they are weak and the undead arm is too weak also. If it was me, I would take it for the immunities, and the bonuses to AC. If you dont take the 10th level in PM then you are doing yourself a great dis-service.

Valenfor has always been a 20 W/ 10 PM
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


:lol: My level ten Chaotic Good Drow Ranger went and defeated a level 30 character?



Go for a Bard 10 / RDD 10 / Pale Master 10

Your BAB sucks. As do the spells you get. However, you got an immunity to the most common things found in the game. And, you get hefty amount of AC from your class abilities. You could use the bardic instrument sold at Civic Festhall to summon some undead.

Just think about it, your character would be an 'almost' undead-halfdragon-bard. How awesome is that? Also you'd have the perfect deity for your character; Wee Jas ( http://z13.invisionfree.com/nwn2planesc ... wtopic=202 ).
*Mausman
Posts: 486
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mausman »


powerbuilds....*eyeroll*

:P just stick to rp builds allready
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Says Mr. Berserker. :lol:

My suggestion is a RP build. And pain the the bottom to level.v -_-
*Mausman
Posts: 486
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mausman »


well you can say what you want, kelth sure as hell isnt a powerbuild, he is a rp build all the way and dies like most others all the same.

:)
*DarkLeaf
Posts: 51
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DarkLeaf »


It works, They are immune. The only questions i have is if the Undead Ruin weapons will allow a sneek to a PM. Would be happy to test with you, Spiegel. :)
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Nah it (Undead Ruin weapons) won't work, palemasters aren't count as undead (unless an actual undead has palemaster levels of course).
*DarkLeaf
Posts: 51
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DarkLeaf »


Awww.... That would be really dynamic, and impressive!! Oh well, still very impressed with the server.

[edit] That brings up another interesting question.... If the Undead PM gets sneaked by someone using an Undead Ruin blade, would they still be immune to the sneak because of the PM? OR!, would the Ability to sneak the undead over ride the PM immunity? [/edit]
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


Actually what I have been wondering if that feat rogues can take later to sneak things immune does that apply to undead or does it work on palemasters and wizards using stone body if so...NEAT.
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