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*mperantie
Posts: 20
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mperantie »


I would like to vote for some of the custom content I see on this server on the vault. In particular, I would like to vote a 10 for the appearance changer and whatever change lets me pick all of the colors for skin tone and hair colors.

Is there a consolidated list of the vault content found on this server?

Thanks in advance.
*Ravel's Heart
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ravel's Heart »


Well, I am not involved at all in that end of things, but I believe that you mean Universal Colors:

http://nwvault.ign.com/View.php?view=NW ... tail&id=43

The item appearance changer is called elechos appearance changer. For some reason, I can't find it on the vault atm.
*Dedic8ed
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Dedic8ed »


It's there somewhere, but its entry is in French. XD
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Don't have a complete list, but here's some on the top of my head


We started with this hakpak for appearances (but have since not updated and plan to branch off adding/removing stuff ourselves), definately worth a vote:

http://nwvault.ign.com/View.php?view=NW ... tail&id=28


Appearance changer (I did make a few fixes on it to prevent blatant duping though):
EDIT: actually I think this is a new maintainer, I started from an older version I believe

http://nwvault.ign.com/View.php?view=NW ... ail&id=127


Warlock buddy (I had to basicly rewrite it for PWs and Ladydesire said she'd put out the improved version I sent her sometime, kudos for her to maintain the project though):

http://nwvault.ign.com/View.php?view=NW ... ail&id=249


Other than that, most of the scripting has been done by me, except cleanup script made by Barfubaz (is on vault somewhere), and snippets I've stolen all over the place :P ... I take full credit for experience script, treasure script, chest script, jukebox and monster spawn script though... portal script too really, but thats still wonky and someone else is looking on improving that now :)
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


the spawn scripting would be interesting to see I am unsure how you do it actually.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Actually I have two... one for npcs which is a plain "when people enter, put in npcs, remove when empty" and one for monsters which is complex, layered with three possible spawn levels, bosses/non-bosses, varied by party average level, size decided by party size, and other stuff
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


I know you have triggers but I have also seen spawns happen without moving around which is why its so interesting to me.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


We have our monsters wander around, sometimes they spawn to distance where you can't see and as they wander, they find their way to you eventually even if you remain unmoving.

Other alternative is someone else walks around and triggers them :P
*mute83
Posts: 55
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mute83 »


yeah, of what i have seen, there seem to have been put some work into it. tougher mobs depending of the number in the group. good work :)
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