I have noticed that monster saves scale much faster than character spell DCs. Was this intentional? Casters that try to rely on spells with saves can't get very far. For instance, the frost giants have a will save of +18. That is really much better than what would be typical in PnP, on which PC spell DCs are based.
This kinda forces casters into either buff/melee or no-save style casting (magic missile, scorching ray, etc.). I've seen this happen on other servers, too.
:(
Monster save bonuses


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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
That's something you'd really have to ask from Obsidian <,< since that's very typical NWN 2 in there (why Obsidian? Because they could've added a lot more classes/feats/spells that ups the DCs). Saves become higher much more rapidly than DCs go up, above level 15 you'll start seeing signs very clearly on that.Theban Soldier,Dec 7 2009 wrote: I have noticed that monster saves scale much faster than character spell DCs. Was this intentional? Casters that try to rely on spells with saves can't get very far. For instance, the frost giants have a will save of +18. That is really much better than what would be typical in PnP, on which PC spell DCs are based.
This kinda forces casters into either buff/melee or no-save style casting (magic missile, scorching ray, etc.). I've seen this happen on other servers, too.
:(
Also considering SCoD is level 1-30 server rather than normal PnP campaign with levels 1-15 (roughly) many monsters have had to be adjusted levelwise to fit better. Since really we wouldn't want you fighting gods at level 30 or anything :P
Oh and also you must've tried frost giant spellcasters since they might have that high will saves indeed, the non-casters have plenty lower.
I'm playing spellcaster that uses mostly just DC spells and it's doable. Will spellcasters that uses the standard spells with no saves do better? Yes, without doubt, because generally 100% success is better than 50% success :P

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*Mabus
- Posts: 312
- Joined: Thu Jan 01, 1970 12:00 am
I do know that the giant guards outside are weaker... They fail in their saves a lot whilst the ones inside succeed in their saves often.
On a griping side, Orion fails his saves constantly. I'm trying to figure out how to raise his saves, but it's tough finding adequate enhancements. He has the 22 MR on his armor, which helps, and needs the Will save added when he finds the right helm... But I'm not sure it'll be enough.
On a griping side, Orion fails his saves constantly. I'm trying to figure out how to raise his saves, but it's tough finding adequate enhancements. He has the 22 MR on his armor, which helps, and needs the Will save added when he finds the right helm... But I'm not sure it'll be enough.

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
Here's a friendly fact, when enchanting items there is a three enchantments limit set on all the items.
Thus, you could buy one of those Amulets of Will Save + 4 and enchant it with Natural Armor bonus.
Scarab of Protection +2 adds the +2 to all your saves, which would make it an excelent second option.
You can do the same thing with cloaks, buy a Cloak of Resistance +2, since it adds the same +2 to all your saves. And to upgrade it, you could add Deflection enchantment to it.
As for rings, buy two rings that grant you +1 to all your saves.
Now, if I remember correctly, you are a Fighter/Weapon Master. So, in theory at least you should have a lot of Feats to burn as you wish.
Thus, you might go for the feat "Iron Will". It grants you +2 to your Will saves. The benefit is that it opens up the route for Indomitable Soul feat. It allows you to roll 2d20 and take the better roll when determing will save against mind affecting or fear DC. (Doesn't stack with Slippery Mind.)
But that is not the only route you got;
You can select the feat Thoughness to get the +1 to hit points/per level, but it also opens up the path for Steadfast Determination feat. It is a really, really nice feat.
First off, you cannot fail your fortitude saves on a roll of one. (Immunity to our weak poisons.)
And more importantly, you no longer use your Wisdoom modifier to determine the bonus to your Will saves, you use your Constitution modifier instead.
Thus if you have -1 as your Wisdom modifier, and +2 to your Constitution modifier, you are looking at a chance to get +3 to your current Will saves.
(I'm selling Boots of Striding +5 as a bargain.)
But the downside is that I don't think you can spend your Fighter Bonus feats to gain these feats. (You can use the waters of Styx in the Civic Festhall if you feel like you have screwed up the build now.)
And one level of Frenzied Berserker grants you the Toughness feat for free.
P.S. Why do I got the feeling that I've just gimped my Will-save based abilities in the context of PvP?
Thus, you could buy one of those Amulets of Will Save + 4 and enchant it with Natural Armor bonus.
Scarab of Protection +2 adds the +2 to all your saves, which would make it an excelent second option.
You can do the same thing with cloaks, buy a Cloak of Resistance +2, since it adds the same +2 to all your saves. And to upgrade it, you could add Deflection enchantment to it.
As for rings, buy two rings that grant you +1 to all your saves.
Now, if I remember correctly, you are a Fighter/Weapon Master. So, in theory at least you should have a lot of Feats to burn as you wish.
Thus, you might go for the feat "Iron Will". It grants you +2 to your Will saves. The benefit is that it opens up the route for Indomitable Soul feat. It allows you to roll 2d20 and take the better roll when determing will save against mind affecting or fear DC. (Doesn't stack with Slippery Mind.)
But that is not the only route you got;
You can select the feat Thoughness to get the +1 to hit points/per level, but it also opens up the path for Steadfast Determination feat. It is a really, really nice feat.
First off, you cannot fail your fortitude saves on a roll of one. (Immunity to our weak poisons.)
And more importantly, you no longer use your Wisdoom modifier to determine the bonus to your Will saves, you use your Constitution modifier instead.
Thus if you have -1 as your Wisdom modifier, and +2 to your Constitution modifier, you are looking at a chance to get +3 to your current Will saves.
(I'm selling Boots of Striding +5 as a bargain.)
But the downside is that I don't think you can spend your Fighter Bonus feats to gain these feats. (You can use the waters of Styx in the Civic Festhall if you feel like you have screwed up the build now.)
And one level of Frenzied Berserker grants you the Toughness feat for free.
P.S. Why do I got the feeling that I've just gimped my Will-save based abilities in the context of PvP?

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
About the spell DC's, they suck.
For each spell school you can get Spell Focus feats to improve the DC by 1. You can increase this bonus to +2 with Greater Spell Focus.
And when you reach the "Epic" levels you can select the Epic Spell Focus to increase the said bonus to +3. I know it says that you shall recieve +6 to your DC, but unfortunately the +3 was the most I got from the feat, six months ago.
For each spell school you can get Spell Focus feats to improve the DC by 1. You can increase this bonus to +2 with Greater Spell Focus.
And when you reach the "Epic" levels you can select the Epic Spell Focus to increase the said bonus to +3. I know it says that you shall recieve +6 to your DC, but unfortunately the +3 was the most I got from the feat, six months ago.

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*Theban Soldier
- Posts: 63
- Joined: Thu Jan 01, 1970 12:00 am
Ah, forgot that a bunch of those giants are casters. That does make sense for them to have much better will saves.
In a few levels, my warlock's spell DCs will increase a few points (Cha raise, better nymph cloak, heritage feats), but he'll no longer be facing frost giants. I shudder to think what save bonuses the fiends in the Hells and Carceri have
(to say nothing of the warlock SR bug).
Alas.
In a few levels, my warlock's spell DCs will increase a few points (Cha raise, better nymph cloak, heritage feats), but he'll no longer be facing frost giants. I shudder to think what save bonuses the fiends in the Hells and Carceri have
(to say nothing of the warlock SR bug).
Alas.

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
http://nwvault.ign.com/View.php?view=NW ... ail&id=200
Warlock Reworked.
It adds and changes a lot of things.
But, the main things that interests me is the DC and CL fixes. I don't know if it is possible to implement just those two fixes, but it might be something worth looking into.
Warlock Reworked.
It adds and changes a lot of things.
But, the main things that interests me is the DC and CL fixes. I don't know if it is possible to implement just those two fixes, but it might be something worth looking into.

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
warlock does pretty good when I have fighters to stand behind.
I figure by level 30 my ac should be 53 or so.
lowest save fort 32
One thing to keep in mind for casters Combat expertise and improved combat expertise....are a must.
Spell focus in nwn2 is worthless. Use feats to be able to cast with armor or metamagic then just boost stats.
I figure by level 30 my ac should be 53 or so.
lowest save fort 32
One thing to keep in mind for casters Combat expertise and improved combat expertise....are a must.
Spell focus in nwn2 is worthless. Use feats to be able to cast with armor or metamagic then just boost stats.

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*Theban Soldier
- Posts: 63
- Joined: Thu Jan 01, 1970 12:00 am
By the way, I was talking about spell DCs, not the saves of the character.
Even at level 30, the warlock invocations will have a very low DC, such that enemies only fail the save on a 1.
Can you play a warlock then? Of course, but you will only really use vitriolic blast, unless the target is resistant to acid. If the target has SR and acid resistance, you are hosed until level 21, at which point the other warlockSR bug kicks in.
(the bug where SR checks are ignored for "vanilla" blasts for epic casters)
