1475 things Mr.Welch can no longer do in an RPG

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*Spiegel1
Posts: 153
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Spiegel1 »


http://theglen.livejournal.com/16735.html

Pick your favorites or ones you think match your characters, if you want specify which one of them fits your character.
*Pashan01
Posts: 304
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Pashan01 »


ooh those are good :) *goes to pick some 1300 out for hers*
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Those just feel way too familiar...

Anyways, my favourite:
68. Bring him back intact includes redundant organs.

Though, the word "redundant" deserves a bit of scrutiny when it comes down to the meaning of the word.
*Spiegel1
Posts: 153
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Spiegel1 »


*bump* For those who havent seen this feel free to post your favorites.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


shiv -27,65,80,150,162

nenir-63,57,144

though from PNP they forgot some of my favorites.

1. Dwarf tossing is not allowed
2. Dwarves in sharp armor can not hold a chain and become dwarven maces for the half-gaint.
3. Any dwarf P.o.V. has to have a minimum of 12 intelligence.
4. A building on fire is not time to loot.
5. A torch to the groan Is NOT how to deal with the wounded torture victim.
6. P.o.V. must leave the tavern FIRST after the tab has been paid.
7. No hiring "Torch bearers" to help find traps.

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