Changelog March 2, 2026
From Edmaster:
Esthetic Change:
-Fixed broken Tiefling heads.
From Flatted Fifth:
Esthetic Change:
-Converted the new clothing Ed adding to the MP section of the Appearance Changer to Elf bodies. Elves and Eladrin are now be able to wear them.
General Enchanting Changes:
-Bonus spell slots for all casters now are enchantable on staves, creature kick weapons, armor (except shields), helms, gloves, bracers, and jewelry. Bard spell slots may additionally be enchanted on instruments. Enchanting bonus spell slots on other weapons and on shields has been removed in order to not encourage people to walk around a role-play server with their sword out 24/7. Helms and gloves/bracers are new additions to make up for the loss.
-Enchanting UI re-ordered for (hopefully) easier use. Bonus feats and Cast Spell now have submenus instead of being listed individually
-You can now enchant 0 point enchantments (such as 50% item weight) on items are are already “full” of points
-By default crafting and enchanting on Test Server no longer requires any skill ranks, feats, or materials and has unlimited points on items. This is to facilitate testing builds with good equipment and mimic drop loot items you’re aware of that you normally cannot duplicate with enchanting. You can turn normal requirements back on with the chat command “#TestCraftCost”. Same command again to turn them off again. Crafting costs on main server unaffected and that chat command does nothing on main server.
-Maximum stack size of gems has been increased from 10 to 50
Mentalism Update: (NOTE TO PSY/PSI PLAYERS: Next step for me is to rework some of the powers, so unless you don’t mind remaking twice in a couple weeks I recommend you do not remake yet to take advantage of the new Practiced Manifester feats. The other changes listed below do not require a remake)
Bug/Exploit Fixes:
-Fixed a bug that was causing new gem dragon levels to be ignored in power point calculations
-Fixed an exploit that would allow you to get PP bonuses from two mindsilver staves by dual-wielding them. Now you will get only the bonus from one staff, whichever is larger. Doesn’t matter which hand.
Power Progression Change:
-Psion and Psywar classes no longer lose their previous power prerequisite feats, allowing them to choose low level powers on a high level level-up if they wish. They still lose all access to new powers at level after level 20.
New Features:
-Added two new feats: Practiced Manifester: Psion and Practiced Manifester: Psychic Warrior
These function identically to Practiced Spellcaster feats and, like Practiced Spellcaster, require at least 1 level of the relevant class and a Spellcraft score of at least 4. The caster levels added in this way DO get counted in calculating Power Points and caster level during casting but do NOT get counted in access to new powers.
-Added bonus Power Points for certain player-crafted items containing Mindsilver
Staves and creature kick weapons = 10 points. (non-stacking with dual wielding)
Armor (excluding shields) = 11 points
Jewelry = 7 points
Everything else you can equip (except shields and instruments, and weapons not mentioned) = 9 points
-Bonus Power Points are enchantable on staves, creature weapons, armor (except shields), helms, gloves, bracers, and jewelry. The costs are as follows:
1 pp = 0 enchant points + 3 gold + faint power essence
3 pp = 1 enchant point + 3 gold + faint power essence + flawed quartz
5 pp = 2 enchant points + 5 gold + weak power essence + flawed quartz
7 pp = 3 enchant points + 5 gold + weak power essence + regular quartz
9 pp = 4 enchant points + 10 gold + glowing power essence + regular quartz
11 pp = 5 enchant points + 30 gold + glowing power essence + flawless quartz
Note that, like the bonus for mindsilver, enchanted power points on staves or creature weapons do not stack when dual wielding.
Darkness and Light:
Eladrin Light Form: Now provides the same bonuses/penalties as Light spell and lights up the area.
Darkness now gives +8 to hide and -8 to search and spot. This becomes 12 if empowered or if cast as a racial spell by a character with Outsider Bloodline: Fiendish. Light now gives +8 to search and spot and -8 to hide. This becomes 12 if empowered or cast as a racial spell by a character with Outsider Bloodline: Celestial. Additionally, Darkness inflicts everyone (including the caster) who is not immune to blindness with a 40% miss chance. Tieflings who have darkness as a racial spell are immune to their own but can be affected by darkness (racial or not) cast by others. The racial light spell of Aasimar and the glow of an Eladrin’s alternate form give immunity to blindness as well as the search and spot bonuses.
When a Darkness effect and a Light effect collide, a contested roll occurs of 1d20 + caster level (racial spells cast by characters with the appropriate Outsider Bloodline feat gain a +5 to this roll, as do Eladrin light form and the half outsider Crown of Flames ability). If the 2 rolls are within 6 of each other, both effects are dispelled. Otherwise the lower roll is dispelled. It may take up to 1 round for the roll to be triggered. Crown of Flames and Eladrin light form cannot be dispelled in this way, though they do have a chance at dispelling darkness.
Other Changes:
- Coin acquisition from quests, monster kills, and loot containers now displayed in Sigil currency.
-New portraits added: kbio_fey_050 and kbio_celestial_f_042
-Efreet now uses a scaled up fire genasi model, allowing female Efreeti. Due to a bug, use of the Height Adjuster npc with an Efreeti is disabled for now.
-Corrected in-game description for Assassin. Was listed as requiring any evil alignment, has always been any non-good. Updated spell abilities from 1x per day to 5 minute cooldown, a change that I made ages ago but forgot to update in the description.
-New chat commands added:
#vampeyesbat, #vampeyesbeast, and #vampeyesgas control the glowing eyes of your three alt forms as a vampire. Note that these do not turn the glowing on and off immediately, rather that it toggles whether or not the effect is applied when you change forms. Does nothing for non-vampires.
"#GetCreatureAppearance" gives appearance index information for creatures. Useful as a debugging tool to diagnose buggy appearances. Target the character you want the indices for by right clicking it, then enter the command in the chat window.
update 3/2/2026

